Mangobits Studios is a private limited gaming company based in Mumbai, India. The main objective of our company is to create heartfelt, fun games that innovate on design whilst being cosy, intuitive, and easy to pick up and enjoy by all.
As a team of two, we handle everything from game production and marketing to final release. Our team combines over 4 years of AAA engineering experience with passion for production and fast-paced indie attitude! We strive for innovation and fast iteration to explore new design spaces in game design, and quickly optimising and delivering them to players.
The studio has successfully released Fruit Fusion and a demo for Fruitbearer, whose full release is scheduled soon.
Check out Mangobits website - https://www.mangobitsstudios.com/
Lead production, schedule tasks, and prioritize features for both of these games, and publish them on Steam.
Use Trello and manage a strict product backlog and budget to meet key milestones like demo releases, events, and publisher showcases.
Coordinate daily with a UK-based developer and manage our Discord playtesting community to streamline the QA pipeline by consolidating community feedback, triaging bugs, and assigning actionable tasks.
Act as a Creative Director and Level Designer for Fruitbearer; have produced a public Steam demo that successfully generated ~1,000 wishlists, 1,400+ lifetime units, and a positive player review profile.
Successfully produced and released Fruit Fusion, driving 414,000+ Steam Store impressions, over 30,000 lifetime total units, and 40 user reviews through organic marketing and community building.
Established the studio's legal and financial infrastructure, including authoring MOA/AOA documentation and securing official DPIIT Startup recognition; manage publisher relations, pitch deck creation, press kits, and contract/NDA reviews.
Grow and maintain the studio's digital footprint across social media platforms (500+ followers each) and own the PR outreach strategy targeting streamers and potential publishing partners.
Post consistently, respond to all reviews and feedback for the game, and engage with the indie gaming community.
Write content and create trailers and video shorts for YouTube and TikTok using DaVinci Resolve and CapCut to edit videos, while researching algorithms to maximize reach.